The design fixture for the MWLUG Conference is almost complete. The team had to redesign the fixture because the design could not hold the weight of the structure. I had to put on my old engineering hat and help the team redesign the frame of the fixture. However, in doing so we had an accident that was almost disastrous. The redesign required replacing certain parts of the fixture with bigger components. During the replacement process we had to solder on new components. Even thought we were extremely careful and covered the entire area with aluminum foil, a slip of the propane torch by yours truly set the fixture on fire. Luckily the material does not burn that easily and we were able to put out the fire. If not, all we had to show at the conference was a few sticks and tubing.
After my last post in this series -- way back in September 2022, several things happened that prevented any further installments. First came CollabSphere 2022 and then CollabSphere 2023, and organizing international conferences can easily consume all of one's spare time. Throughout this same time period, our product development efforts continued at full speed and are just now coming to fruition, which means it is finally time to continue our blog series. So let's get started... As developers, most of us create applications through the conscious act of programming, either procedural, as many of us old-timers grew up with, or object-oriented, which we grudgingly had to admit was better. This is true whether we are using Java, LotusScript, C++ or Rust on Domino. (By the way, does anyone remember Pascal? When I was in school, I remember being told it was the language of the future, but for some reason it didn't seem to survive past the MTV era). But in the last decade, there a
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